Sökning: "video"

Visar resultat 16 - 20 av 3013 uppsatser innehållade ordet video.

  1. 16. Impacts of Using Programmable Network Architectures on Datastreams

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik; Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Joel Folkesson; Minh Luong Ky; [2020]
    Nyckelord :SDN; Software-Defined Networking; Live streaming; Streaming; network performance; OpenFlow;

    Sammanfattning : With an increase of popularity in live video streaming, there are new demands on current networks. Therefore it is interesting to explore if new architectures has what it takes. Software defined networking (SDN) is a new architecture that brings benefits in terms of control and management of networks. LÄS MER

  2. 17. Design of a workstation for teleoperated forwarders : Exploring the future work within forestry

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Tobias Persson; [2020]
    Nyckelord :Teleoperation; Telepresence; Remote Control; Forest Machines; Forwarder; Human Centered Design; Human-centered design; Driver Environment; Industrial Design Engineering; Future Work; User Experience; UX; UI; Master thesis; Fjärrstyrning; Telenärvaro; Distanskontroll; Skogsmaskiner; Skotare; Användarcentrerad Design; Förarmiljö; Teknisk Design; Framtida Arbete; Användarupplevelse; Examensarbete;

    Sammanfattning : This thesis work has been the result of a five-year Industrial Design Engineering education at Luleå University of Technology. The project has investigated the possibilities of teleoperating forest machines using a human-centered design approach. The work has been conducted for Skogforsk, which is the Swedish institute for forestry. LÄS MER

  3. 18. Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Thor Galle; [2020]
    Nyckelord :mobile-assisted language learning; video-based language learning; usability; UX; usability; user experience and educational features of m-learning environments MUUX-E ; gamification;

    Sammanfattning : With the rise of the smartphone industry, the domain of mobile-assisted language learning (MALL) has increasingly grown. A large number of language learning applications have been developed aiming to support individuals’ second language acquisition on various levels, e.g. LÄS MER

  4. 19. Video games – A tool for expanding English vocabulary knowledge? : A study of video games potential impact on English vocabulary knowledge in Swedish upper secondary students

    Uppsats för yrkesexamina på grundnivå, Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Författare :Emelie Johannesson; [2020]
    Nyckelord :Video games; Students; English; English vocabulary; Language acquisition; Swedish students and Gaming; Videospel; Elever; Engelska; Engelskt ordförråd; Språkinlärning; Svenska elever och Videospelande.;

    Sammanfattning : This study researches the possibility of video games being a helpful tool when it comes to English vocabulary knowledge, by comparing the English vocabulary knowledge of those that play video games to those that do not play video games. The study also focuses on comparing the English vocabulary knowledge of those that play video games frequently to those that play video games seldomly and discuss why this might make a difference. LÄS MER

  5. 20. ’’Caught in a Bad Romance’’: En kvalitativ fallstudie om genuskonstruktioner i en musikvideo

    Kandidat-uppsats, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Författare :Linda Nordeman; [2020]
    Nyckelord :Discourse; Gender; Lady Gaga; Men; Multimodal critical discourse analysis;

    Sammanfattning : The purpose of this study is to see how gender is produced in one music video, chosen by a stratified, purposive sampling. This is done partly by studying the visual and linguistic dimensions of the text, partly by defining its discourse. The analysis is conducted by using MCDA (Multimodal critical discourse analysis). LÄS MER