Sökning: "video"

Visar resultat 46 - 50 av 4331 uppsatser innehållade ordet video.

  1. 46. VAD TITTAR BARNEN PÅ, EGENTLIGEN? Representation i Youtubeinnehåll som konsumeras av barn i åldern 9–12 år

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Matilda Liebig; [2023-03-10]
    Nyckelord :Representation; Youtube; barn; genus; intersektionalitet; ECA;

    Sammanfattning : Executive summary Different media outlets have a big role in shaping our perception of reality, perhaps even more so for children. They have fewer reference points with real life than us adult, what they see in various channels is more or less all they know of the outside world. LÄS MER

  2. 47. “MED KODEN FAMILJ10 FÅR NI 10% RABATT PÅ…” En kvalitativ innehållsanalys av barns involvering i familjevloggares betalda samarbeten på YouTube

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Martina Davitkova; Hanna Eklund; Ella Engberg; [2023-03-10]
    Nyckelord :kommersiell sharenting; familjevloggare; YouTube; influencers; främre regionen; bakre regionen; fasad; intrycksstyrning; självpresentation; barn; utsända uttryck; överförda uttryck;

    Sammanfattning : EXECUTIVE SUMMARY In the early 2000s, the rise of the influencer industry began. An influencer refers to a person with influence and the ability to influence their audience to consume certain products or perform a specific action. LÄS MER

  3. 48. How Award-winning Games Captivate their Audiences – A Thematic Analysis of Hades Reviews across Multiple Platforms

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Martin Ahl; Ida Dahl; Anna NIlsson; Hedy Pettersson; Linnea Wahlgren; Carl-Magnus Wall; [2023-03-03]
    Nyckelord :Game Experience; Player Experience; Video Games; Game Development; Game Design; Hades;

    Sammanfattning : Stories are as old as humans themselves and have always been a key part of what makes humans human. One of the newest forms of storytelling can be found within games. This thesis conducted a thematic analysis on reviews of the successful game Hades, investigating why it captivated its audience. LÄS MER

  4. 49. LET’S LEVEL UP OUR COMMUNICATION A Study of Communication Challenges in Game Development Teams

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Fina Blomberg; Louise Lind; [2023-02-01]
    Nyckelord :internal communication; multidisciplinary teams; game development; management;

    Sammanfattning : Video games are growing fast in popularity, and while gaming has been primarily an entertainment medium, educators have also realized its benefits as a learning tool. However, little research is done on the complexity of communication in game development projects, though studies of challenges in game development often men-tion communication problems causing delays, stress, and inefficiency. LÄS MER

  5. 50. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning

    Magister-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Oscar Holst; [2023-02-01]
    Nyckelord :game-based learning; language learning; literacy;

    Sammanfattning : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. LÄS MER