Sökning: "videogame playing"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden videogame playing.

  1. 1. Videos, Games, or Videogames? The Interaction in Videogame Playing Experiences

    Master-uppsats, Uppsala universitet/Avdelningen för estetik

    Författare :Lin Lin; [2023]
    Nyckelord :videogames; interaction; aesthetic experiences;

    Sammanfattning : This paper defends the claim that videogame playing interaction (VGI) is a distinctive kind of interaction compared with other interactive practices. This claim is not grounded in the fact that videogame playing is a digital experience, nor the claim that videogame playing is a video example of gameplay, but rather in two unique characteristics of videogame playing experiences: the controlled identity of players and the temporal continuity. LÄS MER

  2. 2. Undoing Gender Interpellations in Role-Playing Videogame Spaces : The case of Cyberpunk 2077 as a case of resistance from a feminist post-constructionist perspective

    Magister-uppsats, Umeå universitet/Umeå centrum för genusstudier (UCGS)

    Författare :Anna Militsi; [2021]
    Nyckelord :posthuman cyborg; autoethnography; video games; cyberculture;

    Sammanfattning : This Thesis is pertinent to the negotiations of sex, gender, and sexuality in the video game Cyberpunk 2077 and the narratives the gamer traverses while on the game, and aimed to add to the literature regarding the entanglements of gender and technology within the virtual world of the video games.This Thesis focused on investigating the potential of technocultural assemblages to undo gender (and racial) interpellations, and more specifically in regard to the assemblages that are formed between (post)human and avatar in first-person video games that allow the user to create their character with a great deal of freedom. LÄS MER

  3. 3. Exercise, visuospatial rotation performance and life satisfaction : A study of correlations between physical activity and some presumed benefits

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för psykologi (PSY)

    Författare :Claes Lilja; [2017]
    Nyckelord :Physical exercise; physical activity levels; visuospatial rotation; life satisfaction; dispositional optimism; cognitive functioning; meditation; videogame playing; aging; gender;

    Sammanfattning : SourceURL:file://localhost/Users/ClaesAct/Dropbox/LNU%20psykologi/Uppsats/Examensarbete_ClaesLilja_HT16_2PS600.doc Physical exercise has been associated with various health benefits, including improved cognitive functioning, well-being and life satisfaction. LÄS MER

  4. 4. Spelar det roll? En rättssociologisk studie om mäns självkontroll och tv-och datorspel.

    Kandidat-uppsats, Lunds universitet/Rättssociologiska institutionen

    Författare :Viktor Gustafsson; [2017]
    Nyckelord :New Chicago School; Självkontroll; Tv-och datorspel; Social Sciences; Law and Political Science;

    Sammanfattning : Videogames and their potential negative effect on people has been discussed for almost six decades. Focus for most of the research is the correlation between violent videogames and aggression, however another factor that has not been researched thoroughly yet is self-control. LÄS MER

  5. 5. Religion enligt spelets regler : en studie av interaktiva möten med religiösa aktörer och banal religion i tv-spelet The Witcher 3: Wild Hunt

    Kandidat-uppsats, Uppsala universitet/Religionsbeteendevetenskap

    Författare :Philip Löf Nyqvist; [2017]
    Nyckelord :medialisering; banal religion; tv-spel; religion; petri net;

    Sammanfattning : This study aims to show how the videogame The Witcher 3: Wild Hunt (2015) allows or limits the player to interact with religious representations through rule-based system by performing a combination of “close-playing” and petri net-analysis. The study also aim to elaborate on the religious representations of The Witcher 3: Wild Hunt (2015) as forms of banal religion defined by Hjarvard’s (2011) mediatization-theory. LÄS MER