Sökning: "videogames."

Visar resultat 1 - 5 av 106 uppsatser innehållade ordet videogames..

  1. 1. Game publishers and their constant need for damage control : A Content Analysis of Activision Blizzard's communication during their public-relations crises

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Albin Moberg; [2024]
    Nyckelord :Consumers; Crisis communication; Damage control; Image; Image restoration theory; Organizations; Public relations; Situational crisis communication theory; Videogames;

    Sammanfattning : Big organisations and companies in game development and distribution have in recent years become involved in public-relations crises. In the past you could see that dissatisfied consumers have an impact on the image for organisations. LÄS MER

  2. 2. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology

    Master-uppsats, Uppsala universitet/Arkeologi

    Författare :Jess Thompson Spence; [2024]
    Nyckelord :Public Archaeology; Heritage; RPG; TTRPGs; Game Studies; Videogames; Virtual Worlds; Arkeologi; Kulturarv; Archaeogaming; ROG; Rollspel; Spel studier; Dataspel; Virtuella världar;

    Sammanfattning : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). LÄS MER

  3. 3. Nytänkande design av karaktärsskapande i spelvärlden : Med fokus på minoritetsgruppen icke-binära

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Josephine Svärd; [2023]
    Nyckelord :minoritetsgrupp; icke-binär; videogames; gaming; sexism; inkludering; exkludering; informationsdesign; informativ illustration; dataspel; spelkaraktärer; hypermaskulinitet; karaktärsskapande; könsstereotyper.;

    Sammanfattning : Detta är en studie för examensarbete i Informationsdesign med inriktning Informativ Illustration. Syftet med examensarbetet är att undersöka hur minoriteten ickebinära spelkaraktärer representeras i dagens spelvärld, hur de kan illustreras med fokus på karaktärens narrativ, egenskaper och design. LÄS MER

  4. 4. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mario Palleschi; Isak Larsson; [2023]
    Nyckelord :Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Sammanfattning : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. LÄS MER

  5. 5. Star Wars och Minecraft som vägar till läsning

    Kandidat-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Författare :Tanja Möller; [2023]
    Nyckelord :Multimodalitet; läsfrämjande barn; ungdom; läsning; det vidgade textbegreppet;

    Sammanfattning : The aim of this study is to explore how public librarians observe a gap between their work with reading promotion and the multimodal text-world of this group. How do they work to reach children and youths who don’t read, and seem to be occupied with videogames, social media and movies. Can they use multimodal texts to reach them. LÄS MER