Sökning: "violence in video games"
Visar resultat 1 - 5 av 21 uppsatser innehållade orden violence in video games.
1. Censorship in video games : a comparative case study of EarthBound and Mother 2
Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärandeSammanfattning : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. LÄS MER
2. “If you’re on this sub, you’re on every watchlist possible.” An open-source investigation into the gamification of terrorism on Reddit’s user-run forum r/unexpectedjihad
Kandidat-uppsats, Lunds universitet/Statsvetenskapliga institutionenSammanfattning : This study investigates the emerging phenomenon of gamification of terrorism, understood as the exploitation of video games mechanics and aesthetics to radicalize, proliferate propaganda and produce terror. Through an open-source ethnographic exploration of the “r/unexpectedjihad” community on Reddit, it attempts to answer how and to what extent violent jihadi sympathizers are gamifying terror in a digital setting. LÄS MER
3. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games
M1-uppsats, KTH/Hälsoinformatik och logistikSammanfattning : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. LÄS MER
4. "Stick vs. Rope. Gun vs. Strand." : The Monomyth and the Hero as Warrior in Kojima Productions' 2019 Video Game Death Stranding
Master-uppsats, Karlstads universitetSammanfattning : Released in 2019, the video game Death Stranding follows the monomythic structure described by Joseph Campbell in his 1949 book The Hero with a Thousand Faces. The journey begins with the protagonist, Sam “Porter” Bridges, reluctantly accepting his calls to adventure, and, as he begins to move west, he receives supernatural aid from an increasing number of helpers he encounters along the way. LÄS MER
5. A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY
Magister-uppsats, Malmö universitet/Institutionen för kriminologi (KR)Sammanfattning : Violent video games have been questioned in its influence toward violence and aggressivebehavior in nowadays especially with adolescents and young adults which usually spend theirtime playing games more than other activity. The aim of this research is to find a correlationbetween violent video games exposure, aggressive behavior and self-control in an individual toanswer the question that “Is playing violent video games can lead a person to be more violence,aggressive and lack of self-control more than it should be?” The research will be studied with351 people in the Thailand Gamer Community. LÄS MER