Sökning: "virtual agent"

Visar resultat 1 - 5 av 69 uppsatser innehållade orden virtual agent.

  1. 1. Generating terrain features using software agents

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Marcus Sköld; [2023]
    Nyckelord :PCG; Game development; Procedural Content Generation; Terrain; Agent; Spelutveckling; terräng; agent;

    Sammanfattning : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. LÄS MER

  2. 2. Event-Based Visual SLAM : An Explorative Approach

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Signaler och system

    Författare :Johan Rideg; [2023]
    Nyckelord :event camera; neuromorphic; SLAM; visual odometry;

    Sammanfattning : Simultaneous Localization And Mapping (SLAM) is an important topic within the field of roboticsaiming to localize an agent in a unknown or partially known environment while simultaneouslymapping the environment. The ability to perform robust SLAM is especially important inhazardous environments such as natural disasters, firefighting and space exploration wherehuman exploration may be too dangerous or impractical. LÄS MER

  3. 3. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    Master-uppsats,

    Författare :Nishant Pillai; Roberto Giaconia; [2023]
    Nyckelord :;

    Sammanfattning : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. LÄS MER

  4. 4. Similarity metric for crowd trajectory evaluation on a per-agent basis : An approach based on the sum of absolute differences

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Karl Brunnberg; [2023]
    Nyckelord :Crowd Simulation; Trajectory; Similarity Metric; Virtual Agents; Crowd Perception; Folkmassasimulering; Färdväg; Likhetsmetrik; Virtuella Agenter; Folkmassaperception;

    Sammanfattning : Simulation models that replicate realistic crowd behaviours and dynamics are of great societal use in a variety of fields of research and entertainment. In order to evaluate the accuracy of such models there is a demand for metrics and evaluation solutions that measure how well they simulate the dynamics of real crowds. LÄS MER

  5. 5. Building a Simulation Model for Evaluating Safety Techniques in Plug-and-Produce Robot Cells

    Master-uppsats, Högskolan Väst/Institutionen för ingenjörsvetenskap

    Författare :Hazzaa Osman; [2023]
    Nyckelord :Plug and produce; safety; simulation;

    Sammanfattning : This thesis research aims to develop a virtual model utilizing a simulation robot cell comprising one or multiple robots and establishing seamless communication with CMAS (Configurable Multi-Agent System) for control purposes. The successful implementation of this setup yielded significant benefits, particularly in pre-risk assessment for the robot cell in Plug and Produce (P&P) operations. LÄS MER