Sökning: "virtual desktop"

Visar resultat 1 - 5 av 34 uppsatser innehållade orden virtual desktop.

  1. 1. Prototyping Tool for Large Scale Interactive Experiences

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Nyckelord :Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Sammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER

  2. 2. Effects of Virtual Reality and Trajectory Visualization on Neurosurgical Training

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Wippich; [2023]
    Nyckelord :Virtual reality; Trajectory visualization; Neurosurgical education; External Ventricular Drain Placement; Virtuell verklighet; Banvisualisering; Neurokirurgisk utbildning; Externt ventrikulär dräneringsplacering;

    Sammanfattning : With its increasing potential, Virtual Reality (VR) technology has found a growing presence in medical education. In the domain of neurosurgical training, VR has been thoroughly investigated, but gaps still persist, such as in the field of Minimally Invasive Surgery (MIS) and assistive visualizations. LÄS MER

  3. 3. Comparative Analysis of Spatiotemporal Playback Manipulation : Evaluating Desktop Environments versus Immersive Head-Mounted Virtual Reality Environments

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Andreas Wrife; [2023]
    Nyckelord :virtual reality; surgical simulations; external ventricular drainage; motion capture; interaction controls; virtuell verklighet; kirurgiska simuleringar; extern ventrikeldränage; motion capture; interaktionskontroller;

    Sammanfattning : Virtual Reality (VR) is a creative tool that enables immersive learning, planning and training of surgical operations. Extensive research has been conducted in multiple surgical specialities where VR has been utilized, such as spinal neurosurgery. However, cranial neurosurgery remains relatively unexplored in this regard. LÄS MER

  4. 4. Comparing engagement of VR and non-VR games for programming learning purposes

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Johan Ekman; [2023]
    Nyckelord :Game-Based Learning; Virtual Reality;

    Sammanfattning : Due to the increasing demand for technical competence in professional jobs, computer-related subjects, including programming, have gained attention in education. However, it is reported that many beginners encounter difficulties when learning fundamental programming principles, leading to decreased engagement and motivation to continue. LÄS MER

  5. 5. Personlig anpassning för Interaktionsdesign i VR : Hur kan vi skapa ett mer personligt/interaktivt gränssnitt i VR?

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Colin Nordmark; Linus Gordon; [2022]
    Nyckelord :VR; User Interface; Personalize; Interactivity; Affordances; Research Through Design; Design Fiction; Gränssnitt; Personalisering; Interaktivitet; Affordances; Research Through Design; Design Fiction;

    Sammanfattning : VR är ett växande medium men också ett medium som har stor potential för att utöka vår kapacitet som människor. Det finns olika designexempel inom fältet på hur gränssnitten ska se ut men enligt vår mening använder inte dessa gränssnitt mediets potential fullt ut. LÄS MER