Sökning: "virtual galleries"

Hittade 3 uppsatser innehållade orden virtual galleries.

  1. 1. Virtual Spaces for Exhibiting Digital Artworks : Exploration of Interactions and Space (un)familiarity

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Borko Hadjievski; [2022]
    Nyckelord :interaction; mechanics; game; exhibition; design; digital; virtual; architecture; space; familiarity;

    Sammanfattning : Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by art museums and galleries alike. However, existing research and practicehave provided limited insights on how to design virtual exhibitions, which provide richinteractions with digital artworks. LÄS MER

  2. 2. Reproduced Reality: Cultural Artifacts and the Value of Original in the Age of Photogrammetric Reproduction

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Lachlan Manning; [2022]
    Nyckelord :Photogrammetry; Digital Reproduction; Aura; Art; Virtual Reality; Benjamin; Baudrillard; Virtual Spaces; Digitalisation;

    Sammanfattning : Amongst its innumerable effects on society, the proliferation of digital media has transformed the institution of art, with new forms and channels of digital content delivery allowing unprecedented levels of reproducibility. This reproducibility has allowed artworks and artifacts to be copied, shared, and experienced in a multitude of new ways, often far beyond the original artist’s intentions or expectations. LÄS MER

  3. 3. Trust the Artist and the Painting : Factors that can enhance the Experience of Viewing Art in 3D Environments

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sabina von Essen; [2020]
    Nyckelord :Art; 3D exhibition; virtual galleries; virtual environments; research through design; interaction; navigation; online; e-commerce; texture; video;

    Sammanfattning : Buying and viewing art has gone from being a traditionally physical experience to becoming digital. Due to limitations in today's two-dimensional e-commerce websites, 3D technology can be used to simulate the physical experience as much as possible. LÄS MER