Sökning: "virtual games"

Visar resultat 1 - 5 av 153 uppsatser innehållade orden virtual games.

  1. 1. Hur påverkar VR spelupplevelsen i lugna spel?

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Erik Rodriguez; [2019]
    Nyckelord :;

    Sammanfattning : Denna artikel presenterar skillnaderna inom spelupplevelse för spel som kan spelas i både VR (Virtual Reality, eng. för virtuell verklighet) och på en datorskärm samt hur dessa kan leda till cybersickness (åksjuka). LÄS MER

  2. 2. Challenges and Security Aspects of Blockchain Based Online Multiplayer Games​

    Magister-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi; Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Sundas Munir; Mirza Sanam Iqbal Baig; [2019]
    Nyckelord :Multiplayer Online Video Games; Blockchain; Blockchain based online video games; security threats to online video games; security challenges in blockchain based online games; Cyber Security Issues in blockchain based online multiplayer video games;

    Sammanfattning : Video gaming has always been a blooming industry. With the emergence of online multi- player video games , this industry’s worth have sky rocketed. Online multiplayer video games store data of player’s credentials, in-game progress, in-game virtual assets and payment details etc. LÄS MER

  3. 3. An Asymmetric Virtual Reality Game on Water Scarcity

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Sara Egli; Elin Hanstorp; [2019]
    Nyckelord :user centered design; virtual reality; educational games; multiplayer; Technology and Engineering;

    Sammanfattning : Access to water is a necessity for farmers for them to be able to produce food. This poses a problem in Jordan, one of the world’s driest countries, but also in Sweden, where after a drought in the summer of 2018 the state of the water levels was more critical than ever. LÄS MER

  4. 4. Thinking Outside the Lootbox : Balancing on the Scale of Gacha

    Kandidat-uppsats, Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Författare :Kevin Alonso; Erik Jigvall; [2018]
    Nyckelord :dark game design patterns; Gacha; Gachapon; Gasha; gambling; game industry; Lootboxes; Lootcrates; video games; virtual economies.;

    Sammanfattning : Lootboxes currently cause a frequent debate in the games industry where the discussion is often focused on the connection to gambling. In this thesis an addition to this debate is made by taking a closer look at Gacha design – a way to design games around monetization – through theory and player opinions. LÄS MER

  5. 5. Virtual Goods in Online Games - A study on players’ attitudes towards Lootboxes and Microtransactions in Online Games

    Magister-uppsats, Malmö universitet/Kultur och samhälle

    Författare :Daniel Nielsen; [2018]
    Nyckelord :Games; Players; Game Design; Microtransactions; Lootboxes; Tactics; Strategies; Attitudes;

    Sammanfattning : The aim of this thesis is to investigate players’ attitudes towards microtransactions within online games. The thesis is based on a multi-method approach combining the following methods: focus group-interviews, interview questions posed to hosts of a podcast, for then to discuss in their episode, and a survey. LÄS MER