Sökning: "virtual games"

Visar resultat 6 - 10 av 283 uppsatser innehållade orden virtual games.

  1. 6. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Julius Albiz; [2023]
    Nyckelord :Gaze Cue; eye tracking; mixed-method; case study; Gaze Cue; eye tracking; mixad metod; fallstudie;

    Sammanfattning : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. LÄS MER

  2. 7. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  3. 8. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Mikael Ytterstedt; [2023]
    Nyckelord :Virtual body language; Uncanny Valley; game user experience; animation; game development; motion capture; immersion;

    Sammanfattning : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. LÄS MER

  4. 9. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Frida Björnfot; Sofia Rautiainen; [2023]
    Nyckelord :digital game; game design; human-animal interaction; player experience; virtual animals;

    Sammanfattning : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. LÄS MER

  5. 10. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Gauri Singh; Veera Venkata Sai Siva Ram Vangavolu; [2023]
    Nyckelord :Virtual Reality; FPS Games; Low-fidelity; Resolution;

    Sammanfattning : Background. With the increasing popularity of virtual reality(VR) in gaming              applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. LÄS MER