Sökning: "virtual objects"

Visar resultat 1 - 5 av 159 uppsatser innehållade orden virtual objects.

  1. 1. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple mediaplayers that are often set in a fictions environment without the privilege of explorabilitygiven to the user - who from the start remains seated in the virtual world. That is due tothe definition of user control which is restrained to the extent that the controllers aremoderated to the definition of interaction with graphical user interfaces such as mediaplayer buttons. LÄS MER

  2. 2. Pay to win : En studie om mikrotransaktioners förändring av upplevelsen i onlinespel

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media; Uppsala universitet/Institutionen för informatik och media

    Författare :Douglas Hallin; William Portin; [2021]
    Nyckelord :microtransactions; virtual products; virtual objects; gaming experience; user experience; online gaming; consumption value; flow; mikrotransaktioner; virtuella produkter; virtuella föremål; spelupplevelse; användarupplevelse; onlinespel; konsumtionsvärde; flow;

    Sammanfattning : Spel är en av de största underhållningsbranscherna, vilket ger utvecklare möjlighet till stor lönsamhet. Syftet med denna studie är att identifiera faktorerna för varför spelare känner behov avatt göra köp av virtuella produkter i onlinespel och hur det kommer att påverka spelupplevelsen. LÄS MER

  3. 3. An Interactive Online Application for Active Learning using Escape Rooms

    Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi

    Författare :Andreas Bleichner; Christoffer Nyberg; Nils Hermansson; Sebastian Fällman; [2021]
    Nyckelord :escape room; education; online; 3D; virtual;

    Sammanfattning : As the pandemic of 2020 broke out there was an increase in the use of virtual meeting rooms as a platform for holding online lectures. The usefulness of being able to attend a lecture comfortably from home cannot be denied, however participants report feeling less engaged in lectures when studying remotely. LÄS MER

  4. 4. Designing an Augmented Reality Based Navigation Interface for Large Indoor Spaces

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Fanny Curtsson; [2021]
    Nyckelord :Augmented reality navigation; Indoor navigation; Iterative design; RITE method; System Usability Scale; HCI;  ;

    Sammanfattning : Navigating from one place to another is something we as humans do on an everyday basis, and modern technology has made it easier than ever by providing navigation tools in our mobile devices. In indoor spaces, augmented reality (AR) based navigation interfaces have shown a lot of potential, as it has been proven to increase efficiency and overall usability. LÄS MER

  5. 5. Multicolor 3D printing : An analysis of the characteristics of multicolor 3Dprinting

    Kandidat-uppsats, KTH/Mekatronik; KTH/Mekatronik

    Författare :Davron Patkhullaev; Yonas Melake; [2021]
    Nyckelord :Mechatronics; 3D printer; Arduino Mega; Diamond Hotend; Marlin; Mekatronik; 3D printer; Arduino Mega; Diamond Hotend; Marlin;

    Sammanfattning : 3D printing has risen in popularity due to its capabilities which enable rapid prototyping and printing structures that were impossible to produce before and partially because of technological development in recent years. Most low-cost printers, based on the fused filament fabrication process, are capable of printing a single filament at a time that limits and complicates multicolor and multi-material 3D printing. LÄS MER