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Visar resultat 6 - 10 av 203 uppsatser som matchar ovanstående sökkriterier.

  1. 6. The Perception of Weight in Virtual Reality When Combining Velocity Limiting and Control/Display Ratio Modification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kári Steinn Aðalsteinsson; [2023]
    Nyckelord :Weight perception; virtual reality; velocity limiting; control display ratio modification; viktuppfattning; virtuell verklighet; hastighetsbegränsning; ändring av kontroll- visningsförhållande;

    Sammanfattning : This study explored the perception of weight in virtual reality using the combination of limiting the velocity with which an object can be lifted and control/display ratio modification and what affordances and challenges the combination might bring. Both interaction methods have thus far been explored independently, but not together. LÄS MER

  2. 7. LiDAR Perception in a Virtual Environment Using Deep Learning : A comparative study of state-of-the-art 3D object detection models on synthetic data

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Samuel Skoog; [2023]
    Nyckelord :Object Detection; LiDAR; CARLA; Deep Learning; Autonomous Vehicles; Objektdetektering; LiDAR; CARLA; Djupinlärning; Autonoma fordon;

    Sammanfattning : Perceiving the environment is a crucial aspect of autonomous vehicles. To plan the route, the autonomous vehicle needs to be able to detect objects such as cars and pedestrians. This is possible through 3D object detection. However, labeling this type of data is time-consuming. LÄS MER

  3. 8. “well for starters this isnt the mona lisa” : Virtuella reproduktioner av verkliga konstverk på museet i Animal Crossing: New Horizons

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Henric Wollmér-Persson; [2023]
    Nyckelord :museums; virtual museums; virtual exhibitions; Animal Crossing; Animal Crossing: New Horizons; museums in video games; art in video games; go-along; virtual ethnography; authenticity; authenticity in artworks; cultural capital; the imaginary museum; Cultural Sciences;

    Sammanfattning : In this thesis I conduct a study on the real-world artworks exhibited in the museum in the Nintendo Switch game Animal Crossing: New Horizons. The in-game museum features an art exhibition consisting of virtual recreations of 43 different artworks from the 19th century all the way back to ancient times. LÄS MER

  4. 9. Prototyping and user testing a new sound toy: Gamelike interactions with FM synthesis

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Viktor Jers; [2023]
    Nyckelord :audio technology; sound toys; user experience; fm synthesis;

    Sammanfattning : Sound toys are game-like technologies that can be described as playful sonic interactions where the users are given unusual ways to creatively explore and transform synthetic sound. This study investigated the prototyping and evaluation of a new sound toy. LÄS MER

  5. 10. Exploring the effect of different hints on flow state in Virtual Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Elena Palombini; [2023]
    Nyckelord :Flow state; Virtual Reality; hints; Flow state; Virtual Reality; tips;

    Sammanfattning : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. LÄS MER