Sökning: "virtual products"

Visar resultat 6 - 10 av 203 uppsatser innehållade orden virtual products.

  1. 6. Design of a virtual human selector for a virtual environment

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Lorena Jerez Montes; Pablo Antequera Ortiz; [2023]
    Nyckelord :;

    Sammanfattning : Throughout this project, the challenge of developing an intuitive and efficient virtual human selector has been addressed. The main objective was to design a tool that would allow users to analyze their products in a way that would not require them to be physically created, but instead, have their files inserted into a virtual environment or space. LÄS MER

  2. 7. An analysis of how video advertising factors influence consumers' impulse purchase intentions — In the context of short-form video

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Huihao Lu; Yating Zheng; [2023]
    Nyckelord :Short-form video advertising; impulsive purchase intention; emotional response; Business and Economics;

    Sammanfattning : Online shopping is gradually becoming a daily behavior in people's lives, and advertising marketing methods based on short videos are also playing an increasingly important role in this trend. Different from pictures and texts, it combines sound and picture, is easy to spread, and contains a lot of information, which conforms to people's habit of using fragmented information. LÄS MER

  3. 8. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    Master-uppsats,

    Författare :Nishant Pillai; Roberto Giaconia; [2023]
    Nyckelord :;

    Sammanfattning : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. LÄS MER

  4. 9. Design space exploration for co-mapping of periodic and streaming applications in a shared platform

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Zhang Yuhan; [2023]
    Nyckelord :Design Space Exploration; Periodically activated tasks; Synchronous dataflow; IDeSyDe; Designutrymmesutforskning; Periodiskt aktiverade uppgifter; Synkron data-flöde; IDeSyDe;

    Sammanfattning : As embedded systems advance, the complexity and multifaceted requirements of products have increased significantly. A trend in this domain is the selection of different types of application models and multiprocessors as the platform. LÄS MER

  5. 10. Virtual Design and Construction och dess roll för hållbar utveckling hos svenska byggentreprenadföretag

    Master-uppsats, KTH/Ledning och organisering i byggande och förvaltning

    Författare :Ali Husain; Elias Zian; [2023]
    Nyckelord :Virtual Design and Construction; sustainable development; construction contractor; green building certifications; VDC; hållbar utveckling; byggentreprenör; miljöcertifieringar;

    Sammanfattning : Byggentreprenörer med projekterings- och utförandeansvar utgör en viktig roll när det gäller att främja hållbar utveckling inom byggbranschen. Genom att integrera hållbarhetsaspekter i sina arbetsprocesser och sitt beslutsfattande kan de bidra till att minska miljöpåverkan samt effektivisera projekt- och produktionsplanering. LÄS MER