Sökning: "virtual reality VR"

Visar resultat 1 - 5 av 336 uppsatser innehållade orden virtual reality VR.

  1. 1. Applying Interactive Machine Teaching to Conversational Agents in VR, and Mindbot: a Mindfulness Assistant in VR

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Vidar Häggström Fordell; [2022]
    Nyckelord :Conversational Agents; Virtual Assistants; Virtual Reality; Mindfulness; Interactive machine Teaching;

    Sammanfattning : Conversational agents and virtual reality are two emerging technologies that are increasingly being explored in mental health research. Although the combination of these technologies could provide easily accessible and cost-effective treatment for a wide range of health behaviors, use of this opportunity in healthcare has not yet been undertaken. LÄS MER

  2. 2. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple mediaplayers that are often set in a fictions environment without the privilege of explorabilitygiven to the user - who from the start remains seated in the virtual world. That is due tothe definition of user control which is restrained to the extent that the controllers aremoderated to the definition of interaction with graphical user interfaces such as mediaplayer buttons. LÄS MER

  3. 3. Cultural Heritage Reconstruction of the Cinema Flamman Using VR

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Joakim Burman; Jonathan Eksberg; Mirai Ibrahim; Tommi-Roy Karlsson; Johan Pettersson; Adam Rohdell; [2021-09-14]
    Nyckelord :Virtual Reality; User Experience; Cultural Heritage Preservation; Software Development; Game Design;

    Sammanfattning : Virtual reality is adopted in many areas such as the military, education, health care,and preservation of cultural heritage. This thesis will further explore the possibilityof cultural heritage preservation in virtual reality by reconstructing the environmentof the old and defunct cinema in Gothenburg named Flamman. LÄS MER

  4. 4. HUR SER ANSTÄLLDA INOM TILLVERKNINGSINDUSTRIN PÅ VR/AR SOM VERKTYG FÖR KOMPETENSUTVECKLING? - En kvalitativ intervjustudie

    Kandidat-uppsats, Göteborgs universitet / / Institutionen för sociologi och arbetsvetenskap

    Författare :Michaela Olausson; Nathalie Bredby; [2021-08-24]
    Nyckelord :kompetens; kompetensutveckling; virtual reality; värdeskapande; tillverkningsindustrin;

    Sammanfattning : Kompetensutveckling är ett område det pratas mycket om, både i vardagen och i arbetslivet, och som är ett ständigt aktuellt ämne på dagens arbetsmarknad. Inom många branscher råder det kompetensbrist och arbetet med att säkerställa att organisationer har den kompetens som krävs är en viktig del i HR-arbetet. LÄS MER

  5. 5. Adapting to Accelerated Digitalization of Learning Services - A Single Case Study of Global Service Training at Volvo Buses

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :David Ryfors; Vanja Lieback; [2021-07-08]
    Nyckelord :Explicit knowledge; tacit knowledge; knowledge transfer; knowledge sharing; knowledge transformation; information and communication technologies ICTs ; digital learning; digital tools; gamification; virtual reality VR ; augmented reality AR ;

    Sammanfattning : This thesis aims to research the accelerated digitalization of learning services in a globalcontext. The thesis further aims to research how a multinational company can leverage digitalsolutions to add value for their aftermarket. To fulfill this aim, the research is conducted incollaboration with the global bus manufacturing company Volvo Buses. LÄS MER