Sökning: "virtual reality"

Visar resultat 1 - 5 av 667 uppsatser innehållade orden virtual reality.

  1. 1. Anomaly detection in 5G beam propagation

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Katarina Hellgren; Phiphi Tran; [2021]
    Nyckelord :Machine learning; wireless communication; 5G; beam propagation; DBSCAN; KNN; anomaly detection; clustering; Technology and Engineering;

    Sammanfattning : Advancements in today's technology has motivated invention of faster mobile communication systems. The fifth generation mobile network, 5G, is the latest version made by the third generation partnership project (3GPP) and expects to both increase connection speed and reduce latency, which eventually will make it applicable in supporting state-of-the art technologies such as virtual reality and self-driving vehicles among others. LÄS MER

  2. 2. Synchrotrons as a Source for Soft X-Ray Lithography

    Master-uppsats, Lunds universitet/Synkrotronljusfysik; Lunds universitet/Fysiska institutionen

    Författare :Thomas Joseph Grandsaert Jr; [2021]
    Nyckelord :Physics and Astronomy;

    Sammanfattning : To move to lower modes in extreme ultra-violet lithography (EUVL) technology (and keep up with Moore’s law), new sources of soft X-ray radiation must be developed. It is clear from previous studies that Free Electron Lasers (FELs) can easily meet the in-band power requirements at these lower wavelength modes, however detailed studies for insertion devices (undulators) as a soft X-ray lithography (SXL) source are due for a re-evaluation. LÄS MER

  3. 3. En Jämförelse av För- och Nackdelar med VR och Tvådimensionell Visualisering inom Testning och Verifikation av Autonoma Fordonsfunktioner

    Kandidat-uppsats, Jönköping University/JTH, Datateknik och informatik; Jönköping University/JTH, Datateknik och informatik

    Författare :Eivind Eriksson; Alfred Aronsson; [2021]
    Nyckelord :Virtuell verklighet; simulering; testning;

    Sammanfattning : The goal of this study is to compare the differences between Virtual Reality with a head mounted display and traditional, 2-dimensional monitors when used in simulation and testing. By conducting this comparison, the aim was to find out whether a visualization method that uses 3-dimensions as opposed to a method which only uses 2-dimensions, provides a better solution for viewing 3-dimensional data gathered from actual vehicles in real-world tests. LÄS MER

  4. 4. Förbättrat stridsvärde med Förstärkt verklighet

    M1-uppsats, KTH/Hälsoinformatik och logistik

    Författare :Vagif Mammadli; [2021]
    Nyckelord :augmented; reality; communication; combat; value; arcore; förstärkt; verklighet; kommunikation; stridsvärde; försvarsmakten; arcore;

    Sammanfattning : En skyttegrupp är en grupp av soldater inom Försvarsmakten vars huvuduppgift är att strida mot fienden på marken. Skyttegruppen leds av en gruppchef som bestämmer inbrytningspunkter, skjutgränser, markerar fientliga soldater och dirigerar hur skyttegruppen agerar i stridsförhållanden. LÄS MER

  5. 5. Giving the Audience a Perspective : Investigating the opportunities and challenges of introducing independent audience controlled cameras to a collaborative virtual environment

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jacob Tärning; [2021]
    Nyckelord :Asymmetric; Audience; Collaboration; Cooperation; Presenter; Virtual Reality; Asymmetrisk; Publik; Kollaboration; Samarbete; Presentatör; Virtuell Verklighet;

    Sammanfattning : In the current field of cooperation in Mixed Reality there is, at the timeof writing, a clear lack of research regarding the cooperation between animmersed Virtual Reality user and a non-immersed audience. Therefore, theimpact of adding audience-controlled cameras to the two parties’ cooperationwas investigated. LÄS MER