Sökning: "virtual room"
Visar resultat 1 - 5 av 107 uppsatser innehållade orden virtual room.
1. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. LÄS MER
2. Rules of Thumb for VR RTS games
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. LÄS MER
3. People, Workplaces and Technology : A study of the practice of user experience in workplaces among tech companies in San Francisco Bay Area, California, USA.
Master-uppsats, KTH/Fastighetsföretagande och finansiella systemSammanfattning : This thesis focuses on the user experience in facilities and primary workplaces. In short, the purpose was to investigate what user experience is if applied in workplaces and also how to work with user experience in workplaces. LÄS MER
4. Room Impulse Response Interpolation
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. LÄS MER
5. Exploring the effect of different hints on flow state in Virtual Reality
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. LÄS MER