Sökning: "virtual simulation"
Visar resultat 1 - 5 av 400 uppsatser innehållade orden virtual simulation.
1. Virtual Test Cell : a Real-Time digital twin of an internal combustion engine
M1-uppsats, Luleå tekniska universitet/Institutionen för teknikvetenskap och matematikSammanfattning : As the world is evolving faster and technology gets cheaper and more powerful, simulations are proving to be more and more beneficial. Simulations allow for faster development with less lead time between iterations which means that product versions can be released more often and at less cost. LÄS MER
2. Night Vision Goggle Simulation in a Mixed Reality Flight Simulator with Seamless Integrated Real World
Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : Night vision goggles (NVGs) are optical devices used to enhance human vision at low light conditions such as nighttime. The image seen through the goggles is brightened but with the consequence of introduced visual limitations and illusions. LÄS MER
3. Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Serious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. LÄS MER
4. Glauber Monte Carlo for proton-proton and virtual-photon-proton collisions
Kandidat-uppsats, Lunds universitet/Fysiska institutionen; Lunds universitet/Teoretisk partikelfysik - Geonomgår omorganisationSammanfattning : In high energy physics, we want to probe the inner structures and behaviours of the particles that are the building blocks of our universe. This is often done by colliding nuclei together. LÄS MER
5. Prototyping Tool for Large Scale Interactive Experiences
Master-uppsats, Lunds universitet/Institutionen för designvetenskaperSammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER