Sökning: "virtual store"
Visar resultat 1 - 5 av 49 uppsatser innehållade orden virtual store.
1. An instructing framework for digital twins within virtual commissioning
Master-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskapSammanfattning : This thesis project aims to develop an instructing framework, concerning digital twin-based virtual commissioning, suitable for practical applications within the industrial sphere. The objectives set for the project are focused on constructing a framework which covers the initial specification, creation, development, and implementation of DTs within the circumstances of virtual commissioning. LÄS MER
2. Exploring the Potential of Virtual Reality Shopping for Furniture : A Comparative Study with Web-based Retail
Master-uppsats, Linköpings universitet/Institutionen för teknik och naturvetenskapSammanfattning : Today there are two main ways of shopping; on a website or in a physical store, and each of them comes with its own benefits and downsides. A prototype for a store in virtual reality (VR) was created to take advantage of the unique aspects of VR, it created a shopping experience that is an improvement over web stores and has some advantages over physical stores too. LÄS MER
3. Digital Twin Knowledge Graphs for IoT Platforms : Towards a Virtual Model for Real-Time Knowledge Representation in IoT Platforms
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This thesis presents the design and prototype implementation of a digital twin based on a knowledge graph for Internet of Things (IoT) platforms. The digital twin is a virtual representation of a physical object or system that must continually integrate and update knowledge in rapidly changing environments. LÄS MER
4. Meningsskapande i digital design - En utvärdering av Slow Design som ramverk för design av digitala artefakter
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Arbetet utforskar hur väl det går att tillämpa Slow Design och dess principer (reveal, expand, reflect, engage, participate, evolve och ritual) inom utvecklingen av digitala artefakter. I kontrast till ett fokus på effektiva interaktioner, fokuserar Slow Design på att främja medvetna interaktioner genom att skapa tillfällen för reflektion. LÄS MER
5. Throughput Analysis of Safepoint-attached Barriers in a Low-latency Garbage Collector : Analysis of a Compiler Optimization in the HotSpot JVM
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : When using managed programming languages, there is an essential benefit in having a fast and efficient compiler and garbage collector; one garbage collector currently under development is the HotSpot low-latency concurrent Generational Z Garbage Collector. Concurrent memory management runs application threads and garbage collection threads simultaneously. LÄS MER