Sökning: "virtual tourism"

Visar resultat 1 - 5 av 26 uppsatser innehållade orden virtual tourism.

  1. 1. The Value of Experience: Virtual Reality as a Form of Barrier-Free Tourism

    Master-uppsats, Lunds universitet/Institutionen för tjänstevetenskap

    Författare :Tanvir Ahmed; Laudicéia da Silva Åkesson; [2022]
    Nyckelord :Virtual Reality; Barrier-free tourism; value; and Consumer Behavior; Social Sciences;

    Sammanfattning : Virtual reality (VR) has dominated technology headlines in recent years with its ability to immerse users in a virtual world. This technology is changing the tourism industry dramatically. Previously, VR has been used mainly as a marketing tool to promote services and tourist destinations. LÄS MER

  2. 2. Virtuell turism : En studie om VR-teknikens roll i turistdestinationers marknadsföring.

    Kandidat-uppsats, Umeå universitet/Institutionen för geografi; Umeå universitet/Umeå universitetsbibliotek (UB)

    Författare :Miray Shamo; [2022]
    Nyckelord :Virtual tourism; Virtual reality; 3D tools; VR technology; virtual marketing; tourist destination; Virtuell turism; Virtuell verklighet; 3D- verktyg; VR-Teknik; virtuell marknadsföring; turistdestination;

    Sammanfattning : Technology is dominant and intensively evolved in our lives today, as technology is being used on several aspects of our daily lives like smart phones, tv and several other technological gadgets which are very important tools in marketing. New technological innovations are being invented which help to open up and create new opportunities to people. LÄS MER

  3. 3. Digitalization: An alternative method of tourism in order to reduce transportation

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Georgios Skarpetis; Johan Persson; [2021-06-11]
    Nyckelord :Tourism; digital tourism; virtual tourism; tourism emissions; types of tourism;

    Sammanfattning : This thesis deals with the topic of digitalization within the tourism sector. The main focus was on researching if a digitized approach had the possibility to satisfy travellers while reducing physical traveling. The importance of finding alternative ways of traveling stems from the unsustainable increase of emissions that traveling entails. LÄS MER

  4. 4. Consumer Cosmopolitanism through Japanese products: The case of the Yakuza-series

    Master-uppsats, Lunds universitet/Centrum för öst- och sydöstasienstudier

    Författare :Hampus Kilåker; [2021]
    Nyckelord :Borderless marketing; Yakuza; Japan; Culture; Cosmopolitanism; Representation; Social Sciences;

    Sammanfattning : Mukokuseki or borderless marketing has long been a topic within the marketing of Japanese cultural products. On the opposite end, there is the concept of ultra-cultural products and the Yakuza-series by Sega is one of the examples that takes advantage of both. LÄS MER

  5. 5. Event Industry during COVID-19 Pandemic in Sweden; Impact, Recovery and Future Trends

    Magister-uppsats, Södertörns högskola/Turismvetenskap

    Författare :Parisa Rouhi Khorasani; [2021]
    Nyckelord :Event industry; COVID-19 pandemic; Sweden; impact; virtual events; hybrid events; coping strategy; recovery.;

    Sammanfattning : Tourism industry is one of the hardest hits by the COVID-19 pandemic outbreak, Event industry as an important stakeholder of tourism has been fiercely damaged globally. In this study the impact of COVID-19 pandemic on the event industry businesses in Sweden, their methods of coping with this situation and the recovery plans will be evaluated. LÄS MER