Sökning: "voxel rendering"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden voxel rendering.

  1. 1. Evaluation of Performance and Image Quality for Voxel Cone Tracing

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Johannes Finn; [2022]
    Nyckelord :computer graphics; voxel cone tracing; voxel-based rendering;

    Sammanfattning : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. LÄS MER

  2. 2. Adapting the PIC/FLIP fluid simulation method to produce a LEGO water animation & evaluating its performance

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Alvin Häger; [2022]
    Nyckelord :;

    Sammanfattning : Fluid simulation in computer graphics is a well-researched field used to simulate water in different ways. Although computer graphics techniques in this area usually aim towards creating realistic representations, they can also deviate to create stylized animations of water that adopt different aesthetics whilst maintaining certain aspects of realism. LÄS MER

  3. 3. Real-time rendering and dynamics of sparse voxel octree clouds

    Master-uppsats, Lunds universitet/Institutionen för datavetenskap

    Författare :Johan Pettersson; [2020]
    Nyckelord :Technology and Engineering;

    Sammanfattning : .... LÄS MER

  4. 4. Cascaded Voxel Cone-Tracing Shadows : A Computational Performance Study

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Sjödahl Dan; [2019]
    Nyckelord :shadows; voxel cone-tracing; rendering; real-time;

    Sammanfattning : Background. Real-time shadows in 3D applications have for decades been implemented with a solution called Shadow Mapping or some variant of it. This is a solution that is easy to implement and has good computational performance, nevertheless it does suffer from some problems and limitations. LÄS MER

  5. 5. Real-Time Volumetric Lighting using SVOs

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för datavetenskap

    Författare :Victor Strömberg; [2015]
    Nyckelord :Sparse; voxel octree; ray marching; volume; real-time; 3D texture; Technology and Engineering;

    Sammanfattning : This thesis experiments with the data structure of a sparse voxel octree (SVO)to see if it may improve the performance of empty space ray marching in volumes. While ray marching is a somewhat new technique it is used more often in traversal of volumes. LÄS MER