Sökning: "worldbuilding"

Visar resultat 1 - 5 av 11 uppsatser innehållade ordet worldbuilding.

  1. 1. The Transmedial Symbiosis Between the Different Five Nights at Freddy's Narratives

    Kandidat-uppsats, Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Författare :Saga Hovland; [2024]
    Nyckelord :Five Nights at Freddy’s; Adaptation; Transmedial storytelling; Video games; Continuity; World linking; Expansion; Modification;

    Sammanfattning : The purpose of this essay is to explore the connection between the novel adaptation of Five Nights at Freddy’s and its video game source. As well as questioning how the two sources have developed a unique transmedial symbiosis. LÄS MER

  2. 2. The Fictional World of Ernest Hemingway’s The Old Man and The Sea: Emic and Etic Perspectives on its Worldbuilding

    Kandidat-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Alexander Löfström; [2024]
    Nyckelord :Hemingway; Possible worlds theory; emic; etic; Textual actual world; Lifeworld; The Old Man and The Sea; Fiction; American Literature;

    Sammanfattning : Reading is a past time activity that is popular all around the world. It is something thathelps us escape reality and put our focus elsewhere. When immersing yourself in afictional world, it can be intriguing to think of how it was created. LÄS MER

  3. 3. Worldbuilding in roleplaying games : How do secondary narratives make user experiences more immersive?

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Dimitra Papacosta; [2023]
    Nyckelord :UX; User Experience; Immersion; Ludology; Narratology; Roleplaying games; RPG; Side quests;

    Sammanfattning : Digitala rollspel har idag allt större och mer inlevelserika spelvärldar, vilket bidrar till hög inlevelse hos användarna. Följaktligen ser genren såväl stora framgångar inom spelindustrin som ett större forskningsintresse inom akademin. LÄS MER

  4. 4. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Yamaan Kashif; [2023]
    Nyckelord :Non-playable character; NPC; RPG; Video Games; Worldbuilding; Narrative; Dialogue;

    Sammanfattning : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. LÄS MER

  5. 5. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom

    Master-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)

    Författare :Fredrik Nilsson; [2023]
    Nyckelord :Dungeons Dragons; EFL Classroom; Upper Secondary School; World-building; Mental Imagery; Immersion; Visualization;

    Sammanfattning : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. LÄS MER