A conceptual model for future wear-able augmented reality system: Influence user behaviour into choos-ing stairs over elevator

Detta är en Kandidat-uppsats från Malmö universitet/Fakulteten för teknik och samhälle (TS)

Sammanfattning: We set out to find connections between different areas of interest in a persuasive aug-mented reality system, in an effort to change behaviour. To limit the scope of the study we chose to create a scenario, namely persuading users to take the stairs and not the elevator when trying to reach higher floors of a building. During a thorough literature study, we found Cialdini’s work about influencing human behaviour and Fogg’s behavioural model, which describes why we make the choices as we do. A small semi-structured interview was conducted on respondents that was using the stairs and elevator in a building to verify these findings, which our analysis did. We then found information and methods from gamification and color theory that was applicable in or-der to change or support these behaviours. Our predetermined scenario and the theo-retical framework were combined into a conceptual model. The conceptual model in-cludes what we call “Vision scenario”; It is a collection of manipulated images, of how the methods could be visualized through the augmented reality glasses when used. Persuasive technology systems come with some ethical dilemmas, which are discussed during the latter part of our thesis. We concluded that there are connections to be made between these areas of interest. However, further research is needed in order to improve our conceptual model. We as Authors are aware that there is much to be ex-plored and connections of other areas that could be made in our conceptual model but the time and our previous knowledge was limited.

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