Pokémon Go och fysisk aktivitet – En litteraturstudie om användbarheten av aktiva mobilspel vid folkhälsoinsatser
Sammanfattning: Background: Physical inactivity and sedentary behavior are increasing public health issues both in Sweden and globally and are risk factors for heart disease, diabetes, various types of cancer, and obesity. Active tv- and mobile games have been mentioned as methods to increase physical activity, the augmented reality based game Pokémon Go has been brought up in particular.Aim: The aim of this study was to study the relationship between Pokémon Go and physical activity, and whether this knowledge could be used in public health interventions.Method: A literature search was carried out in the databases Scopus and Pubmed. The quality of the articles was assessed using the STROBE checklist or Malterud’s checklist. Evidence of the methods were measured using GRADE. Finally, a content analysis was performed.Results: In the literature search, 14 articles were identified. A relationship between Pokémon Go and increased physical activity was identified based on these articles. It mainly benefited previously inactive players by making them engage in low intensity physical activity. Players who played more increased their physical activity more compared to those who played less. Pokémon Go’s effect on physical activity decreased over time. Although, active games could be useful in order to increase physical activity among the most inactive people, it cannot replace traditional interventions to increase physical activity.Conclusion: Pokémon Go showed to have short term effects on increased physical activity. Active games can be used in public health work to decrease sedentary behavior and inactivity. The design of these games should preferably be based on theories, such as Social Cognitive Theory. Games should also be adapted to the context and characteristics of the target group in order to increase physical activity.
HÄR KAN DU HÄMTA UPPSATSEN I FULLTEXT. (följ länken till nästa sida)