Dynamic Mood in Games Using Parametric Input

Detta är en Uppsats för yrkesexamina på grundnivå från Luleå tekniska universitet/Institutionen för system- och rymdteknik

Författare: Philip Stenmark; [2020]

Nyckelord: Mood; Video Games; Parametric Input;

Sammanfattning: In the context of video games, a portrayed mood can bring forward emotion and make a scene more alive. With the use of dynamic mood, the look and feel of the game may change provided dynamic events, as dictated by player inputs and various sets of conditions. This thesis aims to describe and present a range of techniques that are subject of affecting the in-game mood, as implemented into an original development project. By using select design patterns, carefully authored parameters and intuitive areas of implementation, the mood and atmosphere of the game experience can be altered dynamically in meaningful ways.

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