Moving from 2D to VR : How to transition a 2D interface into a VR environment

Detta är en Master-uppsats från Uppsala universitet/Institutionen för informatik och media

Författare: Jessica Chennell; [2022]

Nyckelord: ;

Sammanfattning: Virtual reality (VR) is a fast-growing market that an increased number of organisations are trying to enter by bringing their products into the virtual world. Although extensive research has been done on the design of VR, less research is done on how to move an existing interface into the virtual world. This study aimed to answer the question of how an existing interface can be implemented into a VR environment. In collaboration with the consultant agency Decerno this study has been looking at how an operative system used by brokers can be transitioned. Using research through design methodology, the work has featured interviews with the system’s developers, designing a VR prototype of the operating system and an evaluation of the prototype with the experts. The result generated five guidelines that can be used when attempting to move a 2D interface into the VR world: Take advantage of the volume, Rely on consistency, Use a minimum font size of 23 dmm, 0.75-3.45m between user and screen and interaction using ray-casting. 

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