Utilizing games as a tool to increase cybersecurity awareness in organizations : A systematic literature review

Detta är en Kandidat-uppsats från Högskolan i Skövde/Institutionen för informationsteknologi

Sammanfattning: Cybersecurity is an important aspect within organizations as threats are many and often not fully understood, which requires individuals employed within organizations to be educated. Training implementations to increase cybersecurity knowledge and awareness are varied in their methodology of teaching. This study has employed a qualitative systematic literature review of academic articles from five databases to investigate how games are utilized as a training tool to increase cybersecurity awareness in organizations. A thematic analysis was applied to the collected bibliography to extract the design mediums of the games and the subject areas that were trained, the target audience, and reported results were also analyzed. The analysis found that the games followed a collection of similar design themes, which were collected and categorized into three distinct categories consisting of card & board games, challenge games, and simulation games. By cross-analysis of the distinct categories and cybersecurity subjects trained, gathered results indicate that through different game design mediums different cybersecurity topics are favored, conclusions were then drawn on how games are applied in cybersecurity training within organizational environments.

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