Designing a Game Weapon : Start to Finish

Detta är en Kandidat-uppsats från Högskolan i Gävle/Avdelningen för Industriell utveckling, IT och Samhällsbyggnad

Sammanfattning: The workflow of different game modelling artists is explored, with the goal of creating a melee weapon designed for games. A low polygon weapon was created using the research into the most common components from professional workflows of creating game models. One of the goals for the paper was to obtain a greater understanding of professional workflows when creating models for games. Other goals were to utilize the research and design a finished game model from concept to end product.

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