VR-designers arbete med tillgänglighet inom virtuella upplevelser

Detta är en Kandidat-uppsats från Högskolan Väst/Avd för medier och design

Sammanfattning: Virtual Reality (VR) is an extensive field where significant development has been made. A critical aspect of the user experiences is still relatively unexplored, the accessibility. How VR designers can work to make their experiences more accessible becomes an important part regarding the development of the technology and the inclusion of users with disabilities. Today, there is no known, structured study about how VR designers in Sweden work practically with accessibility within virtual experiences. The purpose of this study is therefore to create knowledge about how designers within the VR industry work with accessibility in the design of virtual experiences. In this study we conducted a survey, which focused on factors that influence the work with accessibility in VR, and six deepening interviews. The result of the survey showed differences within occupational groups, where visual VR designers work more with accessibility than other occupational groups. The result of the interviews revealed tendencies that VR designers’ point of view and definition considering accessibility, affected which people with disabilities that were included in their design process. Establishing generic guidelines or tools can support VR designers' work with accessibility, but these do not make the virtual experiences accessible. Some kind of collaborative work between designers and users with disabilities is needed to ensure accessible VR experiences. 

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