Upplevelser av Virtual Reality-teknik vid rehabilitering

Detta är en Kandidat-uppsats från Lunds universitet/Hållbar vardag och hälsa i ett livsperspektiv; Lunds universitet/Institutionen för hälsovetenskaper

Sammanfattning: Background: The purpose of rehabilitation is to support people with disabilities to return to their everyday activities and live as good a life as possible. For a rehabilitation process to be successful the patient needs to feel motivated. Virtual Reality (VR) is used in healthcare within e.g. stroke rehabilitation. Aim/Purpose: How do adult patients with disabilities and clinicians experience VR during rehabilitation? Method: The study was designed as a literature review where the databases CINAHL, PsycINFO and PubMed were used to search for articles. 12 articles were analyzed with directed manifest content analysis based on the components of the PEO-model. The expressed experiences of the studies were then coded inductively. Results: The PEO-model’s personal, environmental and activity components formed three themes in the content analysis. The experiences were coded together and under the three themes a total of 11 subheadings were identified. Conclusion: The experiences from patients and rehabilitation staff showed both opportunities and challenges in using VR in rehabilitation. VR contributed to patients becoming more motivated and engaged in exercise. Challenges were that the system needed to be user-friendly and adaptable for the patients. Being able to get technical support was another identified challenge.

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