Visualization of Platooning in Unity

Detta är en Kandidat-uppsats från KTH/Skolan för teknikvetenskap (SCI)

Sammanfattning:  The goal of this project was to create an accurate and flexible visualization of an already existing platooning simulation with the use of Unity. This was done by using the output of the simulation as input for the visualiza- tion with information about the speed, position and status of each vehicle in the platoon. A simple steering algorithm was created for test cases with a curved road. With no exact information between two input points, linear interpolation was utilized to estimate the velocity. Without adjusting the position at each input, the maximum errors between the visualization and the simulation for each vehicle were approximately 3.5 meters. After intro- ducing a position adjustment at each input, the maximum errors decreased to between 0.6 and 0.8 meters at the cost of non-continuous motion. The error threshold for the visualization to be considered accurate is 2 meters, implying that the position adjustment is required for good results.  

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