Interactive 2D Particle-based Fluid Simulationfor Mobile Devices

Detta är en Kandidat-uppsats från KTH/Skolan för datavetenskap och kommunikation (CSC)

Författare: Daniel Månsson; [2013]

Nyckelord: ;

Sammanfattning: This report presents an implementation of a  uid simulation algorithm, capable of running at 60 frames per second on a modern handheld tablet device. The goal was to create an interactive application, usable for helping students understand and visualize some fundamental  uid behaviours. The algorithm was based on previous research for an algorithm, targeted to run on a desktop PC at 10 frames per seconds for 1000 particles. This algorithm was reduced by removing the capability to simulate complex elastic  uid properties and made run faster. The resulting implementation is capable of simulating and visualizing: waves, splashes,  uid level equalization in a series of tubes and simple  uid  ow through pipes. The implementation is capable of simulating 3000 particles at a steady 60 frames per second on the target hardware.

  HÄR KAN DU HÄMTA UPPSATSEN I FULLTEXT. (följ länken till nästa sida)