Repetitionens påverkan på animation : Åskådares uppfattning av repetitiv spelanimation

Detta är en Kandidat-uppsats från Högskolan Väst/Avd för medier och design

Sammanfattning: The purpose of this study was to examine whether repetition affects the experience of game animation. Through an experiment we divided people with gaming habits into two groups to view an animated run-cycle. The cycle, almost a second long, was repeated continuously. One of the groups viewed the cycle for 10 seconds whereas the other group viewed the same cycle, but for 120 seconds. The participants experiences were documented through a questionnaire that was later supplemented with a more thorough interview. Their statements were compiled using open coding in order to find similarities and differences between the two groups.The results of the experiment show tendencies that the group that viewed the cycle for 120 seconds expressed a change of experience with time, often for the worse, even if the animation itself didn't change. This differs from the other group, which had viewed the cycle for 10 seconds, which generally didn't report any changes of experience. From this we draw the conclusion that, in an experiment stripped of story, environment and context, game animation that repeats frequently tends to cause a change of experience with repetitions. How and why this change of experience occurs can only be discussed in this study even though there's similarities with theories as PECMA Flow and semanticsatiation. Further studies into the subject is required to fully understand the phenomenon and to apply the findings in real, complex games.

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