A study of transfer learning on data-driven motion synthesis frameworks
Sammanfattning: Various research has shown the potential and robustness of deep learning-based approaches to synthesise novel motions of 3D characters in virtual environments, such as video games and films. The models are trained with the motion data that is bound to the respective character skeleton (rig). It inflicts a limitation on the scalability and the applicability of the models since they can only learn motions from one particular rig (domain) and produce motions in that domain only. Transfer learning techniques can be used to overcome this issue and allow the models to better adapt to other domains with limited data. This work presents a study of three transfer learning techniques for the proposed Objective-driven motion generation model (OMG), which is a model for procedurally generating animations conditioned on positional and rotational objectives. Three transfer learning approaches for achieving rig-agnostic encoding (RAE) are proposed and experimented with: Feature encoding (FE), Feature clustering (FC) and Feature selection (FS), to improve the learning of the model on new domains with limited data. All three approaches demonstrate significant improvement in both the performance and the visual quality of the generated animations, when compared to the vanilla performance. The empirical results indicate that the FE and the FC approaches yield better transferring quality than the FS approach. It is inconclusive which of them performs better, but the FE approach is more computationally efficient, which makes it the more favourable choice for real-time applications.
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