More than four-legged vehicles? : The representation of horses in Dragon Age: Inquisition and Star Stable 1: Autumn Riders

Detta är en Kandidat-uppsats från Uppsala universitet/Institutionen för speldesign

Sammanfattning: This thesis investigated the representation of horses in the video games Star Stable 1: Autumn Riders and Dragon Age: Inquisition from an ecocritical lens. It applies the method of close reading to the game research field to analyse the representation of horses in video games and how that representation can be objectifying. The study finds that by framing horseback riding as the primary aspect of the horses the game design in these two games prioritises an anthropocentric view, where horses are modelled after their value to humans. This game design perspective can be seen in the lack of non-riding related behaviours, lack of non-rideable horses and in the interfaces and language use found in the games, as well as the extradiegetic horse call mechanic used in Dragon Age: Inquisition. Star Stable 1: Autumn Riders includes some game design choices that portray a greater feeling of subjectivity in horses. Some ways it does this is by modelling autonomy in horses by avoiding perfect obedience in riding mechanics or including player affordances related to the care of horses. The conclusion points to that by representing horses as subjects rather than objects game designers can encourage a game feeling of respect and cooperation in players, as well as the potential for future research of horses in games to study emotional game design.

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