Game design and production : frequent problems in game development

Detta är en Kandidat-uppsats från Högskolan på Gotland/Institutionen för speldesign, teknik och lärande

Författare: Ylva Sundström; [2013]

Nyckelord: Game design; production; prodcution cycles;


This essay is about common problems that can arise during game development projects. It is focused around the production cycle and how the game industry treats the game development pipeline. It mainly describes issues with communication within game development teams, problems concerning planning and how the design process affects members of the game development team’s work process and efficiency. It includes an analysis of common problems that I have found during my studies of literature describing the game industry, a short research study of post mortems written by game developers and a survey about game design documentation and communication sent out to game developers and game design students.  

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