The past in video games? : Perception of archaeological information amongst Twitter users based on video games.

Detta är en M1-uppsats från Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

Sammanfattning: Archaeological communication often seeks avenues to take in order to convey information to a public. One of these is video games, yet many articles do not delve into the effect that games have on people, taking for granted that people will learn something. This text aims to understand a group’s view on the past after it has gone through a transformative state such as a video game adaptation. With the web page Twitter offering a digital place of discussion, posts and comments will be analyzed in relation to the aim. The literary theory death of the author, interpretation and authority will help understand how the important aspect of accuracy is utilized amongst Twitter users. The findings conclude that accuracy is an important aspect of recreation amongst twitter users. It is to be employed in authentic portrayal of the past, meaning that the users seek to see a true representation, in contrast to a story taking liberties. Twitter users seek a definitive past, or a correct past, that should seek to emulate archaeological information in detail.  

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