Using Markov Decision Processes and Reinforcement Learning to Guide Penetration Testers in the Search for Web Vulnerabilities

Detta är en Kandidat-uppsats från KTH/Skolan för elektroteknik och datavetenskap (EECS)

Sammanfattning: Bug bounties are an increasingly popular way of performing penetration tests of web applications. User statistics of bug bounty platforms show that a lot of hackers struggle to find bugs. This report explores a way of using Markov decision processes and reinforcement learning to help hackers find vulnerabilities in web applications by building a tool that suggests attack surfaces to examine and vulnerability reports to read to get the relevant knowledge. The attack surfaces, vulnerabilities and reports are all derived from a taxonomy of web vulnerabilities created in a collaborating project. A Markov decision process (MDP) was defined, this MDP includes the environment, different states of knowledge and actions that can take a user from one state of knowledge to another. To be able to suggest the best possible next action to perform, the MDP uses a policy that describes the value of entering each state. Each state is given a value that is called Q-value. This value indicates how close that state is to another state where a vulnerability has been found. This means that a state has a high Q-value if the knowledge gives a user a high probability of finding a vulnerability and vice versa. This policy was created using a reinforcement learning algorithm called Q-learning. The tool was implemented as a web application using Java Spring Boot and ReactJS. The resulting tool is best suited for new hackers in the learning process. The current version is trained on the indexed reports of the vulnerability taxonomy but future versions should be trained on user behaviour collected from the tool.

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