Creating Human-like AI Movement in Games Using Imitation Learning

Detta är en Master-uppsats från KTH/Skolan för datavetenskap och kommunikation (CSC)

Sammanfattning: The way characters move and behave in computer and video games are important factors in their believability, which has an impact on the player’s experience. This project explores Imitation Learning using limited amounts of data as an approach to creating human-like AI behaviour in games, and through a user study investigates what factors determine if a character is human-like, when observed through the characters first-person perspective. The idea is to create or shape AI behaviour by recording one's own actions. The implemented framework uses a Nearest Neighbour algorithm with a KD-tree as the policy which maps a state to an action. Results showed that the chosen approach was able to create human-like AI behaviour while respecting the performance constraints of a modern 3D game.

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