Möjligheterna med användning av motion capture för pedagogik i dans

Detta är en Kandidat-uppsats från KTH/Skolan för elektroteknik och datavetenskap (EECS)

Sammanfattning: The use of motion capture, virtual reality and 3D animation are widely used within the entertainment sector, and simulation for training in a variety of industries. As the knowledge and technology for digital visualizations are continuously improving, the interest and areas of application are growing as well. An increasing amount of research has been conducted lately within the area of application for dance and dance pedagogy, and this study aims to investigate the possibilities that are within this area of visualizations for dance. We prepared a simple visualization prototype using recorded motion capture data of two dancers. In the next stage, participants got to discuss the prototype in an interview format. Based on the data gathered from the interviews, we could conclude some opportunities, limitations and areas of application for dance visualizations using motion capture. The conclusion was that motion capture has many opportunities to be used as a tool in dance education, given that the visualizations are done with enough level of detail This study is laying a foundation for continued research within the area, and gives an idea of the current interest among dancers who are active in dance education.

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