Greppa tag i VR : Jämförande användarstudie av egenbyggda haptiska handskar och dess påverkan på användarupplevelsen

Detta är en Master-uppsats från Linköpings universitet/Institutionen för datavetenskap

Sammanfattning: This study was conducted to explore budget DIY VR-gloves with haptics, and its use cases within Virtual Reality (VR). The VR-gloves were built according to an open-source project, called LucidGloves. A user test with 19 users was later conducted, where the VR-gloves were compared to Vive-controllers regarding the user experience in a VR-environment. The result for the entire test group showed no significant difference between the two units. A significant difference was found for the males, where the virtual hands were perceived more as their own (virtual body ownership) when using the VR-gloves. For the experienced VR-users, there was a significant difference regarding the object interaction, where the Vive-controllers appeared more realistic. The conclusions made is that if VR-gloves increase virtual body ownership for males, there is a potential to increase performance in VR-training simulators with VR-gloves. It is also crucial that the VR-gloves perform faultless to keep the user’s presence in VR. This is at the same time is difficult to do with one pair of gloves that should suit multiply hand sizes. The suggestions for improvement that were identified was to develop the responsivity and interaction for the VR-gloves. Further areas of improvement were to increase the robustness of the gloves, where suggestions were developed regarding a different component layout, battery placement and cord attachment.

  HÄR KAN DU HÄMTA UPPSATSEN I FULLTEXT. (följ länken till nästa sida)