AI in Neverwinter Nights using Dynamic Scripting

Detta är en Kandidat-uppsats från Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

Sammanfattning: In this paper research about dynamic scripting and the top culling difficulty scaling enhancement in the game Neverwinter Nights is investigated. A comparison between both a static and a dynamic opponent is made. The human opinion about dynamic scripting is also highlighted. To get an understanding of what the players think about and how they approach an opponent, two experiments were made. One where tests are made on a static opponent and a dynamic opponent, then a second where differences in behavior of the dynamic opponent using top culling and an ordinary dynamic opponent are analyzed. Results from the first test shows the static opponent is more preferable whereas the dynamic opponent using top culling is preferred in the second experiment. Since comparing the two experiments the results are ambiguous. The conclusion is that further investigation is needed in order to answer the question if human players prefer static or dynamic opponents when playing computer games.

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