Understanding the design space of an instructed physical activity in a co-located, social setting : Inspiring the digital by looking at the physical

Detta är en Master-uppsats från Uppsala universitet/Människa-datorinteraktion

Sammanfattning: During the past years, gaming and sports in HCI have experienced an increase in design that rely on movement-based interactions. Nonetheless, some of these designs constrain the users and disregard the richness of the social and physical context around them. When designing (took away something here) an activity, we believe that a good previous understanding of it can help designers to create richer and less limiting interventions. On our study, we turn to Pilates in order to study (took away something here) the elements involved in the accomplishment of a working, co-located, social and instructed physical activity, as well as which are their roles and their characteristics. In order to do so, we record a Pilates' class and gather information on the perceptions of the instructor and the practitioners, through questionnaires. An analysis of the video, inspired by the Grounded Theory methodology and Sequential analysis; and also an analysis of the questionnaires, through a simplified version of Content analysis, reveal which (took away something here) elements are involved in such an activity (instructor, practitioners and artifacts ) and the interaction that exists among them, as well as which are their roles (what do these elements perform) and the characteristics of those roles (in which way they are performed). Here we illustrate the different results with examples from the data and, in basis to this data, we review some relevant findings and provide some inspirations for future design interventions.

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