Computational Real-Time Sound Synthesis of Rain

Detta är en Uppsats för yrkesexamina på grundnivå från Linköpings universitet/Institutionen för teknik och naturvetenskap

Sammanfattning: Real-time sound synthesis in computer games using physical modeling is an area with great potential. To date, most sounds are pre-recorded to match a certain event. Instead by using a model to describe the sound producing event, a number of problems encountered when using pre-recorded sounds can be avoided. This thesis will introduce these problems and present a solution. The thesis will also evaluate one such physical model, for rain sound, and implement a real- time simulation to demonstrate the advantages of the method.

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