Efficient polygon reduction in Maya

Detta är en Master-uppsats från Linköpings universitet/Medie- och InformationsteknikLinköpings universitet/Tekniska högskolan

Författare: Marcus Flaaten; [2015]

Nyckelord: Mesh reduction; decimation; Autodesk Maya; plug-in;

Sammanfattning: Reducing the number of vertices in a mesh is a problem that if solved correctly can save the user a lot of time in the entire process of handling the model. Most of the solutions today are focused on reducing the mesh in one big step by running a separate application. The goal of this implementation is to bring the reduction application into the users workspace as a plugin. Many of the modellers in the various computer graphics industries use Autodesk Maya the plugins intention is to create a efficient tool which also give the modellers as much freedom as possible without the need to ever leave Mayas workspace. During the process the possible issues and solutions of creating this tool in Maya will also examined to help introduce the process of creating a tool for Maya. This plugin has the potential to improve on the existing reduction tool in Maya by giving the user more options and a more exact solution.

  HÄR KAN DU HÄMTA UPPSATSEN I FULLTEXT. (följ länken till nästa sida)