App StreamingBringing games to the weak client

Detta är en Master-uppsats från KTH/Skolan för datavetenskap och kommunikation (CSC)

Författare: Andreas Gustafsson; [2013]

Nyckelord: ;

Sammanfattning: This thesis focuses on the problem of AppStreaming which is: moving the execution of application logic to the server-side and forwarding the User Interface (UI) to a weak client. Also, this proposal will be evaluated and compared to a current solution. The target hardware for the solution is Amazons cloud-based server rental service and weak Digital boxes. Current solutions require a fair amount of server power, and a great deal of bandwidth. The solution proposed in this thesis focuses on a smaller range of applications than the current solution and as such makes assumptions about the nature of the applications and thus exploits these to increase performance. The solution was implemented proof-of-concept style and evaluated with good results. The applications chosen for evaluation (three dierent browser-games) had much lower requirements on the proof-of-concept implementation than the business implementation of the current solution. The proposed solution is a mix of several well known compression schemes with a few intuitive adjustments.

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