Procedural Generation of 2D Levels for a Motion-based Platformer Game in Unity with Large Amount of Movement
Sammanfattning: This thesis mainly describes and implements a new way of analyzing motion generated when playing a motion controlled game. It also describes the implementation of automatic level generation together with the utilization of Unitys excellent new 2D tools. The motion controller used to play the prototype game is ported and implemented with Unitys own shader language and stored as a reusable prefab for any Unity project. A new speciﬁc method of analyzing the motion mapped to the level is implemented in Unity. Some game speciﬁc analysises is presented with the said method, and examples of how the method can be used for more and richer analysis’s is discussed.
HÄR KAN DU HÄMTA UPPSATSEN I FULLTEXT. (följ länken till nästa sida)