Tillgänglighet inom exergames, vilka är de viktigasteanpassningsmöjligheterna för personer medrörelsenedsättning?
Sammanfattning: The problem addressed in this work is the lack of accessibility inexergames for people with movement impairments. It can bechallenging for these people to physically activate them selfbecause it’s easier said than done for them to access exerciseequipment that are adapted for them. Exergames and interactivegames have been shown to encourage physical activity, however,those games are not always developed for people with mobilityimpairments. Exergames aims to combine exercise and digitalgaming. The purpose of this study is to investigate what settingoptions should be available on exergames for people withmovement impairments to feel that it is accessible. The study alsoaims to investigate how these setting options should be design andpresented to be as accessible as possible.The study is based on semi-structured interviews with people withmobility impairments. The interviews were divided into tworounds, the reason for this was to be able to focus on which settingoptions informants perceive as most important during the firstinterview. During the second interview, the focus was on howthese setting options should be designed and presented so thatthey would be as accessible as possible.The results showed that in order for people with movementimpairment to experience exergames and videogames asaccessible, they should be able to modify the game settings basedon their own needs and abilities. The setting options that do existshould be able to be changed at an individual level and let theplayer decide exactly how the settings should be. The results alsoshows that the most important part may not be how the settingoptions are designed, the most important parts is that the playerget information about what setting options there is and how theywork. And how these setting options are presented to the player.
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