Papers, please : Hur stävjas en humanitär moralisk utveckling i Papers, please?

Detta är en Kandidat-uppsats från Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

Författare: Marcus Malmström; Alexander Rolf; [2021]

Nyckelord: TV-Spel; Semiotik; Moral; Papers; please;

Sammanfattning: Welcome to Arstotzka, in this game you play as a passport inspector at the border to the newly conquered land of Kolechia. The game Papers, please is named after the phrase your character says to everyone trying to get access to the country of Arstotzka. The gameplay is a simple point-and-click game within the simulation category of video games, a simulation of a bureaucratic job which consists of checking documentation. The gameplay is not a fantasy nor is it escapism, so in what way is this a compelling game? Papers, please tackle something larger than enjoyable gameplay with satisfying graphics, it tackles the story of how an entire totalitarian state is being upheld by regular people. People just like you and me.

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