SO - undervisning och onlinespel : En studie av onlinespels påverkan på elevers motivation genom exemplet Minecraft

Detta är en Uppsats för yrkesexamina på grundnivå från Södertörns högskola/Lärarutbildningen

Sammanfattning: This quantitative study examines to what extent online games motivates students. It is based on a quantitative method such as a questionaire where students and teachers have answered questions about which teaching methods that motivate student the most. The study shows that onlinegames motivate children, especially boys. However, they do not motivate them more than learning by doing experiments and pracitical work, such as arts and craft. Moreover, the study shows that the teachers are aware of what kind of teaching that motivates the students the most and also that the teachers in general play an important part in order for the students to feel motivated in the classroom. The conclusion of this study is that teaching using a veriaty of methods where students can connect the information they learn to their own reality and envoriment is the kind of teching that motivates them the most.

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