Sökning: "non-linear video"

Visar resultat 1 - 5 av 20 uppsatser innehållade orden non-linear video.

  1. 1. Digital Front End Algorithms for Sub-Band Full Duplex

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Midhat Rizvi; Khaled Al-Khateeb; [2023]
    Nyckelord :Adjacent Channel Leakage Ratio; Bit Error Rate; Clipping and Filtering; Crest Factor Reduction; Digital front end; Digital Pre-Distortion Error Vector Magnitude; Frequency Division Duplex; Power Amplifier; Peak to Average Power Ratio; Peak Cancellation Crest Factor Reduction; Sub Band Full Duplex; Self-Interference Cancellation; Signal-to-Interference Noise Ratio; Signal-to-Noise Ratio; Turbo Clipping; Time Division Duplex; Technology and Engineering;

    Sammanfattning : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. LÄS MER

  2. 2. Ludonarrative Space : En fallstudie av den Narrativa Paradoxen och spelarens upplevelse i spelet Outer Wilds

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Lisa Brun; Jesper Jildestad; [2023]
    Nyckelord :Ludonarrative; Narrative Paradox; Outer Wilds; Semiotics; Multimodality; Multimodal discourse analysis; Ludology; Narratology; Player experience;

    Sammanfattning : The inherent conflict between the predetermined nature of narrative and the freedom that interactivity allows for, has been a major point of discussion in the field of interactive storytelling for many years. The Narrative Paradox, which initially described this tension, is seemingly getting closer than ever to being solved, but a singular solution with a definite answer has not been determined. LÄS MER

  3. 3. Analysing user-friendly and knowledge-based agent solution for videostreams troubleshooting and management.

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Danielle Lundström; [2022]
    Nyckelord :AI chatbot; Knowledge-based agent; troubleshooting; management; multimedia services; QoS QoE;

    Sammanfattning : Since the coronavirus pandemic in 2019, millions of people started to use online streaming and entertainment services during the lockdown. Streaming solutions such as OTT and IPTV has grown and boosted the live streaming and non-linear streaming revenue, by using new technologies and innovation such as Artificial Intelligence (AI) to improve the video quality, performance, and security of video streaming services. LÄS MER

  4. 4. The Player as a Conductor : Utilizing an Expressive Performance System to Create an Interactive Video Game Soundtrack

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Magnus Lundh Haaland; [2020]
    Nyckelord :interactive music; adaptive music; expressive performance systems; CSEMP; video game music;

    Sammanfattning : Music is commonly applied in art and entertainment to enhance the emotional experience. In video-games and other non-linear mediums this task must be achieved dynamically at run-time, as the timeline of events is unknown in advance. LÄS MER

  5. 5. Design of an interactive authoringtool for creating branchedvideo : Design av ett interaktivt författarverktyg för att skapa grenadevideor

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Simon Schmidt; Tyrén Nils; [2019]
    Nyckelord :Authoring tool;

    Sammanfattning : With the release of ”Bandersnatch” in 2018, an interactive movie where the viewermakes choices that affects the outcome of the story, we know that successful interactivemovies are possible and appreciated. Although this technology already exists the possibilitiesare seemingly limitless. LÄS MER